NOTICE: THIS VERSION HAS BEEN TESTED IN A REAL PSX, AND ALSO IT WORKS FINE IN BLEEM AND PS-EMU PRO.
IF YOU WANT TO MAKE TEST USE VERBATIM CDRW (only for SCPH 7502 and uppers)
MAY THE PSX WONT RECOGNIZE THE CDRW AT FIRST


Programs that you need:

-Cdgen
-ccs2cti.exe
-buildcd.exe
-stripiso.exe
-Exefixup.exe
-WinOnCD (The final ISO could works fine with others packages but I don´t give you any warranty)

 .Don´t forget to put the CD-Gen files in a folder named DISK1.
 
 


STEPS:




1.- Using Cdgen you can select the files that will be in the CD, and the data ypes of them (data, or Xa).  The exe file you want to load must be renamed to PSX.EXE in the root directory.

Also if you know the stack position of your exe can use a file named System.cnf,  that is similar to Autoexec.bat on the Pc or startup-sequence on Amiga.
System.cnf example:

BOOT = cdrom:SPECCY.PXE;1
TCB = 4
EVENT = 16
STACK = 0X801FFF00

If you don´t put the system.cnf and you want to see the Cd information on Ps Emu Pro, the emulator will hang.

When you execute CdGen you shouldn´t change Application and  System Identifier, it should be always = PLAYSTATION.
Inside Additional Information,  System Area you have to write the name of the Psx Cd boot file, (the file that Psx uses to recognize the country of a Cd), It have to be a image file of the first 16 sectros of a Playstation game extracted in Xa Mode. I used  2336.DAT (extracted from  Pocket Fighter with CDRWin)
When you finish putting the files and directories (using Put file, in Directory mode), you have to save the strcuture as *.ccs.
When you put a file a open is opened, don´t worry, It seems to be normal.
 

2.- Using  CCS2CTI,  we´ll convert the *.ccs previous file in a  *.CTI  file), for using it with BUILDCD.

Usage: CCS2CTI FILE.CCS

You´ll obtain FILE.CTI

3.- BUILDCD will make a CD Image but not Iso.
Usage: BUILDCD -INAME.IMG   NAME.CTI    ( The I letter isn´t a mistake)

This will compile all the files and will repair the scripts errors.

4.- Now you have to use STRIPISO that convert BUILDCD images to ISO, with the sector size we want, 2336
Usage: STRIPISO NNNN NAME.IMG NAME.ISO
NNNN=size
If you use the S option STRIPISO should use the first 16 sectors but after triying everything I didn´t obtein right results so don´t use IT.

5.-To solve that trouble you need an image of the first 16 sector in  2336 format.
Then you have to do:
COPY /B 2336.DAT+NAME.ISO CD.ISO
Now you have a standar Iso image that can be used with many recording packages.

6.-DiscJaggler seems to work right. You only have to choose the Track Image option and use your new ISO.  The new CD have the same structure of a Playstation normal game..
 

Don´t forget to test the exe´s that you´re going to burn with Ps-Emu, you´ll could to burn a Cd with non Psx normal exes.
 
 

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